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curl-6 said:

I mean, I don't think a game has to revolve around motion controls for it to count; in TOTK/BOTW motion is used for aiming the bow, and in that capacity I found it a meaningful addition even if it's not as pronounced as the motion plus stuff in Skyward Sword.

Not every mainstream thing replaces what came before; online play is mainstream, but it did not replace offline single player modes, for instance.


In a lot of games it did though :/ There are a lot of online multiplayer only games nowadays.

Pajderman said:
SvennoJ said:

It's still not mainstream though. Touch screen is a mainstream breakthrough. But it sucks for gaming :/

I love touch controls for gaming. Granted a subset of gaming. But it is wonderful for puzzle-games, adventure games (visual novels and point and click mainly), digital board games and turn-based strategy games. 

Granted it sucks for action games, plattformers, FPS and a lot of other genres, but I don't think any control scheme works for all type of games. Touch controls is great for a subset of games. 

True, actually most gamers are on mobile, so practically touch screen is the most used control scheme nowadays.

I guess it's all branching steps forward, touch screen, motion control, online.


Online still made the biggest change to gaming overall with digital delivery. Physical delivery is now just a niche in the full gaming landscape of 3.2 billion gamers. As such mobile (phone) gaming would be the biggest step forward in terms of mainstream gaming. No longer being tied to a TV opened up gaming to billions more people. Or rather already having a gaming capable device on you at all times did.

The Switch, rise of portable PC gaming, VR, PS Portal, streaming, all trends to move away from the traditional dedicated box+TV/monitor model.