SvennoJ said:
curl-6 said:
It is mainstream though; it's the default for most of the best selling games on the best selling system on the market; Breath of the Wild, Tears of the Kingdom, Mario Odyssey, Super Mario Party, Ring Fit Adventure, Switch Sports, Pokémon Let's Go, Splatoon 2, Splatoon 3, Luigi's Mansion 3... These aren't niche games, they're mainstream hits that have sold tens of millions of copies. |
Yes, but is it really a big step forward. Touch screen quickly became the main control scheme. Motion control is still extra.
If it's not a fitness game, it's only an additional way to do some actions. Motion control was far more 'mainstream' last gen, Wii gen where Skyward Sword could only be played with motion control. TotK I can't remember a single thing I used motion control for (played with the controller, does it do any motion stuff?)
Anyway it's still a big enhancement to games and gaming in the 21st century. It's the primary control scheme in a lot of VR games, critical step forward. One day it will be mainstream! |
I mean, I don't think a game has to revolve around motion controls for it to count; in TOTK/BOTW motion is used for aiming the bow, and in that capacity I found it a meaningful addition even if it's not as pronounced as the motion plus stuff in Skyward Sword.
Not every mainstream thing replaces what came before; online play is mainstream, but it did not replace offline single player modes, for instance.