Chrkeller said:
Mnementh said:
I disagree. The cartridge system with fast loading time and 4-player multiplayer are just remnants of their previous console, the SNES had these things. The major thing for the N64 was indeed the 3D. And that it was designed around. But it wasn't idiosyncratic. In practice the N64 introduced or popularized concepts that are now commonplace in 3D games, like the analogue stick for control in 3D environments or the lock on feature (Zelda OoT). This was very influential, which shows that it wasn't peculiar or idiosyncratic. N64 just wasn't successful, but it was very influental. |
Yeah bit carts were super expensive compared to CDs which is why third party left Nintendo. |
That's my point. What Nintendo was designing for their system didn't always align with what third parties wanted. Several of Nintendo's consoles like the N64, GCN, and Wii were designed with a very specific vision with Nintendo hoping third parties will embrace it as well, with mixed results. Whereas when Nintendo designs something a bit more standardized such as the DS, 3DS, GBA or Switch, developers are more eager to support it.