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Chrkeller said:
curl-6 said:

Base PS4 is a variable 40-60fps, Switch is an almost completely locked 30fps.

which explains why the switch runs as well as it did.  60 fps requires 2x the memory bandwidth that 30 fps does.  Frame rate takes a huge amount of resources.  Reducing frame rate is how games run on weaker hardware.  

That's part of it, yes, but we've seen plenty of other Switch ports from PS4 reduce their framerate target and still have huge reductions in graphical quality, as PS4 is more than just double the Switch in power. (In bandwidth for instance it's like 7 times more)

That it still looks relatively close speaks to a lot of hard work and talented coding from the devs, and it's nice to see that they made the effort instead of just rushing out a low quality product.