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Everything is massive step to your typical action rpg game, the variety in gameplay is unmatched with 6 tranformations, the graphics look amazing as well, and the world is massive. the combat look super fluid and responsive. This could finally be the next step up for these type of games.

Reviews are and it's a 82 on both Metracrtic and Open critic with 54 reviews https://www.metacritic.com/game/black-myth-wukong/critic-reviews/?platform=pc

Black Myth: Wukong Critic Review
After all those years of waiting, Black Myth: Wukong is a very good adventure game. Using a setting that rarely gets seen in the Western world makes the game intriguing, and that's strengthened when you discover all of the character background stories. The combat is just as varied as the environments you traverse, and while the game isn't as masochistic as other modern action games, it is difficult enough that a little patience and planning will still take you a long way in skirmishes. The presentation is amazing, but it stresses out even the best hardware at the moment. To optimize the gorgeous graphics in Black Myth, players need beefy hardware that can take advantage of various upscaling technologies. It is a worthy pick-up for patient adventure fans, and the title will keep players busy for quite some time.
Aug 16, 2024
With strong combat and a fascinating world that mostly rewards exploration, Black Myth: Wukong is a fun action RPG that feels like the modern God of War games viewed through the lens of Chinese mythology.
Black Myth: Wukong Critic Review
Black Myth Wukong is the Journey to the West adaptation I've always wanted – an ambitious action RPG with stunning visuals, spectacular boss designs, and snappy combat. However, sluggish camera tracking, restrictive exploration, and early-game difficulty spikes might be a dealbreaker for some.
GAMESPOT 80
Black Myth: Wukong is an uneven game where the highlights often outnumber the lowlights. Its triumphant boss battles and fast-paced combat make up for the stale moments in between, where bland level design and a scarcity of enemies will have you clamoring for the next face-off with a deadly Yaoguai. I appreciate that it's not just another souls-like in what is now a crowded genre, and the choice to go for a boss gauntlet is unexpected and, honestly, quite refreshing. It's disappointing that it falters outside of its cinematic clashes against mighty beasts, but designing this many rousing boss battles while avoiding a sense of fatigue is no mean feat and deserves praise.

Last edited by zeldaring - on 16 August 2024