And I'm just imagining the absurd power cost in watts this will all need in the future, just because of our obsession of achieving the true simulation of our real daily life.
Actually, looking a the inner workings of how UE5 renders, I think we have or are most likely to achieve surrealism in the process.
Anyway, in the truest sense to me graphics rendering to the "realistic" style have gotten staller and more complex the closer we get to it, while also not bringing the added complexity needed for it to be spectacular.
Anyway, diminishing returns have seriously set in since the last generation and the biggest noticeable difference came in from rendering resolution support like DLSS, FSR and frame generations and the shortening of loading speeds to almost nothing. Arguably though, that's just something we already had back in the 3th Gen/4th Gen when games were mostly cartridge based.
And then you consider the money and time cost(dev time) of it all and realize it's grown exponentially while the audience hasn't. That arms race chase for "realism" is costing us far more than it should at this point.
I think what we achieved so far is arguably satisfactory and there's other aspects of the video games experience that should be prioritized instead of graphic rendering.
Developing new artstyle, advanced AI, more impressive physic simulations à la BOTW/TOTK, etc ...
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