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Chrkeller said:
curl-6 said:

The raw numbers don't accurately reflect the end result though, as the game uses a temporal upsampling solution. It's not a straight 540p.

That helps, but DLSS at 540p is still rough.  I get there are things that can be done, but 540p is still messy.  

It's not the sharpest looking game on Switch, but it's a lot better than just "540p" alone might suggest. Raw pixel counts aren't as telling as they once were now that we live in the age of DLSS, FSR, and other reconstruction methods.