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curl-6 said:
Chrkeller said:

In defense of ZeldaRing 540p is low resolution and on a handheld you can get away with it, but on a big screen it is God awful.

The raw numbers don't accurately reflect the end result though, as the game uses a temporal upsampling solution. It's not a straight 540p.

That helps, but DLSS at 540p is still rough.  I get there are things that can be done, but 540p is still messy.  



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