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zeldaring said:
curl-6 said:

Not really; it isn't just "impossible ports" from PS4/XBO that use modern effects on Switch. Bowser's Fury, Monster Hunter Rise, and Pikmin 4 use screen space reflections, BOTW/TOTK use physics-driven particles, FIFA/FC on Switch uses PBR, etc.

zeldaring said:
  • has FMV in the intro
  • XC2 dips as low as 360p with sharpening
  • XC3 might feature temporal upsampling
    • sampling previous frames to improve IQ
  • XC2 was spatial
  • common resolution is 540p in docked
  • fast motion reveals the true res
  • in portable, the resolution is similar to XC2 (360p minimum) but significantly better IQ

DF summary 

DF also said though: "Yes, the resolution slips to similarly low levels but what you see by eye is noticeably sharper, which is what matters" and "given the quality of this title across the board in terms of gameplay, technology and presentation, Xenoblade Chronicles 3 is highly recommended".

They are comparing it to as  xenoblade 2 which was a disaster resolution wise. I seen pics and plenty gameplay footage it looks really blurry to me but I guess if you used to switch impossible parts it's  not bad.

As for those other games you mentioned they  look really average graphically to me but it's cool there using new techniques.

No offense but it seems everything Nintendo looks unimpressive to you as you seem to really strongly dislike them.

And that's okay, you're allowed to not like them, but you don't need to derail every Nintendo related thread by shitting on them for pages on end.