curl-6 said:
You're moving the goalposts; you said it was too weak to handle them without sacrificing resolution in a big way. You don't get to now rule out the games that disprove this statement. And Sniper Elite 4 has massive open maps with tons of enemies and interactive objects in play, and it runs at or very close to 1080p while running PBR, screen space reflections, bokeh depth of field, etc. Using base resolution in a game with temporal upsampling and other image reconstruction techniques doesn't accurately portray the end result; DF themselves said it provides a "passable 1080p." |
Am I supposed to know every single game that using some advanced feature I usually just watch the games that have the features and actually look nextgen. For the most part the game are really low resolution.