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trasharmdsister12 said:
zeldaring said:

Ok explain to me why xenoblade 3 being mentioned?

They explain why in the video. They liked the image treatment techniques (temporal upsampling), volumetric clouds, particle effects, models, expansive world, and liked the post-processing (ex. blur) and how all this came together to make a compelling visual end result.

zeldaring said:

it even lacks features that were basic during the 360 era, like dynamic shadows and for a open world game that's one of the most important graphical feature, and it just looks like crap over all,

It also has features that didn't exist during the 360 era, the very same features it's being praised for (ex. volumetric clouds, image treatment). The last part of that statement is subjective. Others in this thread have already expressed they believe XC3 looks the opposite of "crap". If you have a lack of preference for the visual and character design, that's purely subjective.

zeldaring said:

and most likely when DF makes best looking thirdparty games they might mention RDR and crysis 3 then what. RDR looks a switch game while xenoblade 3 looks like a early ps3 game. 

Quite possibly. Nowhere am I disputing that RDR is impressive. You're completely missing the point of my posts. I'm actually trying to teach you about the tech. If you go back and read my posts, nowhere have I said where my preference lies for either of these games (or anything else for that matter). Again, the last part of that statement is subjective. I went and looked at a 1080p video of Genji just now (an early PS3 game). From a technology point of view Genji and XC3 are worlds apart.

zeldaring said:

Switch's advanced graphical features could come at cost, like lower resolution, less stable framerate so there are tade offs. again BOTW is on wiiu its not using switch's advanced feature set , so does that not count as well? how about mario rpg which looks like a small indi game. What about mario wonder, it's not using those advanced graphical features but still mentioned why aren't you not questioning why DF mentioned it. like i said it's all bout someone not accepting being wrong,

Yeah, using new techniques absolutely could (and often does) have costs. But that doesn't make the feat of implementing them and learning from the process any less impressive to me (and seemingly to DF either). If no one ever played around with new techniques, we would've never gotten new hardware features that could do them better. And we wouldn't have ever gotten to the point of RDR graphics even. So do you see where I'm coming from with playing with new tech being admirable, interesting, and appreciable? As for BOTW, I don't know how differentiated the actual implementation of the Switch and Wii U versions of the codebase are. Sure they appear to have the same graphical feature set, but that doesn't mean those features aren't implemented without the hardware nuance in mind. I couldn't say unless I sat and looked at the codebase. Besides, the technically impressive part of BOTW is in how systems driven it is. People comflate graphics with visuals, but the term "graphics" is actually synonymous with "calculation". So the technology powering those physical systems (what BOTW does better than any of its mainstream contemporary open world games even on more powerful consoles), is cause for being impressed. Not because those other systems can't do it, but because it just isn't being done. The technical feat there isn't the hardware, but the design and engineering.

I love new graphical techniques as well i just don't want it coming at cost of resolution and frame rate and switch is just too weak for the most part to support them with out sacrificing resolution in a big way.

This list also seems very subjective as i really don't see mario wonder and especially mario rpg using any new advanced tech, yet they are on the list. even with luigi mansion 3 they state it's not using the latest tech but it does everything well  or something to that extent. so if a game mario rpg is on the list why is red dead which is techically more impressive a problem for permalite?