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curl-6 said:
zeldaring said:

I think this is exactly my point it's impossible to look at 2 different games and engines, 2 different a goals and say which is factually more impressive  unless one clearly blows one out of the water so it's subjective unless thw differnce is big. None of us have intimate knowledge of the inner workings of each engine or the complexity of their inner structure. My argument is it's subjective, but permalite act like his view point is factual that's what the main arument about. 

I just booted up BOTW and red dead for on on my latop and you can clearly see red dead has way more detail much better quality shadows every where, but of course zelda is has more interactivy but holy shit does red dead look beautiful on switch, so which one is technically more demanding is always gonna be subjective.

i'm blown away how good this looks

Red Dead is a great looking game, but so is BOTW.

BOTW does push a lot of demanding effects not present in Red Dead, like individual polygonal blades of grass and dynamic particles.

It's been a long time since I played Red Dead so I can't remember what it's solution for reflections was, but from memory I don't think it had a global illumination system or volumetric lighting like BOTW does.

I'm pretty sure Red dead has it as well. all you have to is watch the 24 hours cycle just to see how impressive it is and they are techically faked unless using path tracing. you can watch 24 cycle hour cycle and keep on eye on the calcualtions red dead seems to be doing way more and the quality of the shadows are much higher and cleaner. Botw is a beautiful game as well but imo red dead at 1080p easily has it beat like i just played both  back to bacl to compare. rockstar are gods when it comes to graphics tech. textures work seems to be much better in red dead when you compare sorroundings as well.

Last edited by zeldaring - on 29 July 2024