curl-6 said:
zeldaring said:
This is from DF Frostbite is one of those engines built from the ground up for Xbox 360 and PlayStation 3 and mooted to have equal performance on both platforms - claims we've heard before and rarely believe. However, DICE's coders are more open than most and they claim that PS3 performance has been substantially optimised. According to posts on the Beyond3D forum from one of Bad Company's developers, the game makes extensive use of the SPUs - everything from animation to the Havoc physics and even the generation of undergrowth are farmed off to PS3's satellite processing units. The result is a game that is pretty much identical to its Xbox 360 sibling.
wow all that work and the result was being on par with 360 what a beast. battle field 3 used ps3 full power and 360 was right there with it. |
You derailed multiple other threads claiming Digital Foundry were wrong and didn't know their stuff because they called games on Nintendo hardware technically impressive, and now you're citing them as an authority? |
This is more about Dice coders said then DF said. I'm only using DF as a point that's whats techically impressive is subjective. permalite is not really impressed with halo 4 and gears 3 compared to ps3 games best looking games while DF is, and this always subjective and really not a great way to compare hardware. when you compare multiplatform games it's fair comparsion, especially when talking multiple games.