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Pinkie_pie said:
zeldaring said:

This is from DF

Frostbite is one of those engines built from the ground up for Xbox 360 and PlayStation 3 and mooted to have equal performance on both platforms - claims we've heard before and rarely believe. However, DICE's coders are more open than most and they claim that PS3 performance has been substantially optimised. According to posts on the Beyond3D forum from one of Bad Company's developers, the game makes extensive use of the SPUs - everything from animation to the Havoc physics and even the generation of undergrowth are farmed off to PS3's satellite processing units. The result is a game that is pretty much identical to its Xbox 360 sibling.

wow all that work and the result was being on par with 360 what a beast .

We all agree most games ran better on the 360 bit that's because they were made for the 360 (easier to develop for) and ported  over really badly for the PS3. The most demanding game during that generation would be GTA5 and that game actually ran the same on both but looked slightly better on PS3. Just look at the some of the exclusives on PS3, no games on 360 could look or run better than Uncharted 2, 3 or the last of us . 

GTAV and battle field 3 used ps3 full power, and have some of the most advanced graphics tech in that gen and 360 was on par. I do not agree with your opinion cause i think gears of war 3, halo 4 and forza horizon look better, don't believe me go watch 4k footage of all those games and compare, halo 4 looks better then all the killzone games on ps3 and gear 3 easily looks better then uncharted 2. forza horizon is the most beautiful game of that gen using 4x msaa

Yes i can see that if developers REALLY focused on ps3 they would basically be on par, with maybe a slight advantage to ps3. They both have advantages and disadvatages but 360 ran most games better and that makes it the superior hardware overall.

Last edited by zeldaring - on 27 July 2024