Pemalite said:
Chrkeller said:
Really? Crack in Time, God of War 3, Tools of Destruction, Demon Souls, Uncharted 1-3, Last of Us, Infamous, Little Big Planet, Killzone, Infamous.. wasn't final fantasy exclusive during that time? Along with Tales, Persona, etc?
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Final Fantasy wasn't exclusive, the Xbox 360 got Final Fantasy 13.
Xbox 360 had Fable 2, Forza, Halo, Gears of War, Blue Dragon, Kameo, Infinite Undiscovery and a few others like Naruto: Rise of a Ninja and The Broken Bond which I personally enjoyed.
Both consoles had their exclusives, it just depends what franchises interested you more as to which console platform made more sense.
If you heavily played multi-plats, then the Xbox 360 was the superior console as games like Call of Duty not only ran at a higher frame rate, but had higher resolutions and better graphics.
zeldaring said:
FF13 was slightly lower resolution but that was cause it was a bad port job, it actually had slighty better framerate. GTAV was pretty even based on the DF videos i watched. The 360 though just blows ps3 away when it comes to running games better. COD games all ran much better on 360, the batman games as well, most assassin creed games, skyrim, gta4, red dead and bayonetta, etc. Really maybe ps3 was more powerful on paper but in real world performance 360 destroyed it, the differnces were pretty big in many games and not just some minor things that don't effect gameplay.
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Was more notable in the cutscenes which were 1024x576i on Xbox 360 verses the Playstation 3's 1920x1080P. Gameplay wise the Xbox 360 had MSAA so it held up alright.
On Xbox One and Xbox Series, Final Fantasy 13 is at it's best on those consoles with improved video (They replaced it), framerates, filtering and resolution.
The Playstation 3 was not just more powerful on paper, it was also more powerful in the real world than the Xbox 360.
The issue is... The Xbox 360 was an easier PC-like development environment... And games are developed on PC, so it's not hard to surmise that Playstation 3 optimized games would be a difficult thing to do with Cell and split memory pools, Sony had everything working against them.
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