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G2ThaUNiT said:
zeldaring said:

60fps on ps4 titles is massive upgrade, playing sekiro on ps4 pro and going to ps5 and damn does the pro feel janky. The astro bot game even though like 6-7 hours  to complete is great and the controller use really does make it feel like a nextgen console. ps5 is just also a much better console design wise its so quite, while pro is so loud, controller is much better after you get used to it.

You kinda nailed it on the head at what this generation has been so far. An upgrade.

Nothing about this gen has really screamed "OMG I'VE SEEN WHAT THE FUTURE LOOKS LIKE!" or given me that sense of wonder from seeing what the next generation of gaming can be. I loved the hell out of Astro's Playroom, it's still the best PS5 game I've played, which I expect to be surpassed by Astro Bot here in less than 2 months and I honestly was pretty blown at how the controller was used in a way I haven't really experienced before, but that's the thing. You can count on your hand the number of games that have actually truly felt like a next-gen experience that wasn't just a better version of a last-gen title.

At the same time though, I can't really fault the industry on that. Seeing examples of how advanced Unreal Engine 5 is graphically, it kind of begs the question, where can gaming go? I feel like that's partly the reason why so many game companies are so focused on mobile games and live service games because there's not many more ways the medium can be pushed towards outside of focusing on something that's cheaper to make but makes a lot of money.

That's also why Nintendo is continuing to succeed. Rather than being the latest and greatest in computing tech, they've been focusing on what gaming should be first and foremost: fun. And providing hardware that compliments that philosophy. 

I think we're pretty much done with true generational leaps in gaming technology for the most part. Nothing will ever top going from 2D to 3D, then from counting 3D polygons to such smooth textures we couldn't even see the polygons anymore (like Metal Gear Solid 1 to Metal Gear Solid 2. Just a 3 year difference between those releases too) 

Nothing wrong with that though. Incremental improvements have definitely been welcomed, such as the introduction of SSDs this gen, minus the stupid increase in costs across the board, but that's where I think we'll primarily see improvements going forward. Under the hood that will make players go "oh that's nice to have!" rather than mindblowing improvements.

Hopefully this eventually means ballooning budgets can be brought in from the chase of photorealism, and game makers can go back to making fun and creative games. Kunitsu-Gami: Path of the Goddess by Capcom is a great example of what I mean.

I don't mind it as long we keep getting quality games. For example astrobot was great and yea it was nextgen experiance cause of the controller use was like nothing i have experianced before but i still had more fun as with elden ring and RE4 remake so its not that big deal. Creativity is great but being a fun game is just a important. 

As for nintendo they  really got creative for i guess zelda, other then that labo and motion control stuff that i dont care about, but most of their franchises are still the  just upgraded versions just like everyone else is in the industry. To be frank VR was suppose to be the OMG I'VE SEEN WHAT THE FUTURE LOOKS LIKE but no one cared.