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The Wii U GPU was a performance-segment gaming console graphics solution by AMD, launched on November 18th, 2012. Built on the 40 nm process, and based on the Latte graphics processor, the device does not support DirectX. The Latte graphics processor is an average sized chip with a die area of 146 mm² and 880 million transistors. It features 160 shading units, 16 texture mapping units, and 8 ROPs. AMD includes 2,048 MB DDR3 memory, which are connected using a 64-bit memory interface. The GPU is operating at a frequency of 550 MHz, memory is running at 800 MHz.
Its power draw is rated at 33 W maximum. The console's dimensions are 269 mm x 172 mm x 46 mm, and it features a igp cooling solution. Its price at launch was 349 US Dollars


.The Xbox 360 GPU 90nm was a high-end gaming console graphics solution by ATI, launched on November 22nd, 2005. Built on the 90 nm process, and based on the Xenos Xenon graphics processor, in its Crayola 6 variant, the device supports DirectX 9.0c. The Xenos Xenon graphics processor is an average sized chip with a die area of 181 mm² and 232 million transistors. It features 240 shading units, 16 texture mapping units, and 8 ROPs. ATI includes 512 MB GDDR3 memory, which are connected using a 128-bit memory interface. The GPU is operating at a frequency of 500 MHz, memory is running at 700 MHz.
Its power draw is rated at 203 W maximum. The console's dimensions are 310 mm x 269 mm x 79 mm, and it features a igp cooling solution. Its price at launch was 399 US Dollar

yea if someone it gonna look at these specs and tell me the wiiu is more poweful then I don't what to say. This is not factoring  in that most accounts and some devlopers said the cpu was much weaker. Also n64 and ps is a meaningless comparsion the 360 and wiiu are basically from the same family.

Last edited by zeldaring - on 21 July 2024