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The Wii had a relative dud year following E3 2008, but audiences had just gotten biog entries in most of Nintendo's biggest franchises over the prior 18 months, and things were looking up within a year. It was a bad year, but not unparalleled. 2003 and 2016 come to mind.

The Kinect era featured Xbox trying to completely rebuild itself around a peripheral, crippling the brand to the extent where it has never recovered. Various studios were created or revamped to create Kinect games, and at least a dozen retail Kinect-only games and twice as many digital titles were released by Microsoft from 2010 to 2014. When the X1 was released, the forced inclusion of Kinect added $100 to the price and gave the PS4 an instant advantage. This is not counting the various other games that had to spend time adding Kinect support instead of other features.

E3 2008 hurt the Wii. Kinect crippled the Xbox brand.