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curl-6 said:
zeldaring said:

Honestly i would not call it impressive botw is impressive for wiiu. a open world with out proper  dynamic lighting for the time of day, and not doing proper shadows just kills it for me, and those models come on, plus the 2d grass no its not impressive.

Notice of the lighting and shadows how they give life to the  environments, never mind that it's also way more detailed on the similar specs as the wiiu, an came out in 2010.  

Since you posted Digital Foundry's video on Xenoblade Chronicles X, maybe their review can help explain why they found it impressive:

"The end result is nothing short of spectacular for the platform, with a sublime balance between visual ambition and overall performance"

"As you start navigating the terrain, you might start to notice some of the subtle but impressive visual touches. Motion blur, for instance, is applied to camera movement and scenery alike helping to accentuate the fast movement speed of the game. Screen-space crepuscular rays are also present with subtle shafts of light emanating from the sun above while a basic ambient occlusion implementation handles contact shadows below. Animation is a huge step up from the previous game with characters that feel more connected to the world during exploration sequences"

"Open world games such as this often struggle with performance on consoles but we were pleasantly surprised by just how stable this game really is"

"Ultimately, Xenoblade Chronicles X is a beautiful and expansive game"

"it's hard not to be impressed by what has been achieved on Nintendo's home console."

It could doing some impressive things under the hood. i'm not a developer I'm strictly talking from a graphical stand point it doesn't look impressive to me, and i admit the game is extremely inconsistent graphically sometimes looking horrible while sometimes looking like 7th gen game.