curl-6 said:
The city is the worst looking area of X though, so it's not really representative of how the other 98% of the game looks. And XCX does feature shadows; characters cast shadows, and environmental shadowmaps are fixed, but still present. Every open world game has compromises, it's simply necessary when you're spreading your rendering load over a massive world. GTA5 has plenty of its own, such as alpha-to-coverage dithering on foliage, motion blur removed compared to GTA4, and drops to 20fps. At the end of the day both are extremely impressive for the hardware they are running on, it's just that XCX having twice as much RAM to work with shows through in its scope and seamlessness, even if its budget is clearly lower. |
Honestly i would not call it impressive botw is impressive for wiiu. a open world with out proper dynamic lighting for the time of day, and not doing proper shadows just kills it for me, and those models come on, plus the 2d grass no its not impressive.
Notice of the lighting and shadows how they give life to the environments, never mind that it's also way more detailed on the similar specs as the wiiu, an came out in 2010.