curl-6 said:
No offense, but you simply don't understand how video game graphics work if you apparently can't spot the difference between fixed function shaders and per-vertex lighting rooted in technology of the late 1990s as seen in the original Xenoblade and fully programmable pixel, vertex and geometry shaders as utilized on Wii U. |
We aren't developers and we know wiiu is a massive jump to wii and we know the game is technically more advanced but in the end its what my eyes see on the screen i see 2d grass everywhere, bad lighting, bad shadowing and character models, and mostly ugly looking environments, and the city of course is always the most taxing part in gaming said by many developers looks horrible but what's your excuse for saying this game has more detail then GTAV when it not even casting proper shadows anywhere, never mind one character model is more detailed then anything in X.
looking at this for example i'm not seeing how x blows it away because it really doesn't do anything great that stands out.
Last edited by zeldaring - on 19 July 2024