LegitHyperbole said:
HoloDust said:
I see the value of Sekiro for those who play Souls-likes for those reasons - thing is, what drew me to Souls is 3D Metroidvania part of it, combined with great aesthetics and atmosphere, not combat and difficulty. TBH (since I wasn't familiar with King's Field), when Demon's popped up, my thoughts were in the ballpark of "oh look, kinda like Severance: Blade of Darkness, but with worse combat", and I didn't pay much attention to it. It was only after I actually tried DS1 I've got to appreciate FR mastery in level design and come to love Souls. So for me all the difficulty and boss fights are obstacle I need to overcome to get to new levels to explore - that's where my main satisfaction from Souls comes from, and that's not what I found to be what Sekiro shines at, at least from my POV, but who knows, maybe I'll give a try again one day.
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Yeah, Sekiro has it but the not to the metroidvania degree, more like JRPG branching paths. It is fun to explore Sekiros world in the same way though, albeit it is fairly small. Sekiro wouldn't do it for ya in that regard cause the main fun is the boss design.
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I thought the world was incredible to explore, and not small at all. It's not a lot of area from above, but there are just so many layers stacked on top of each other. I think it's one of the best demonstrations of how to cram as much content into a 3d space as possible
Last edited by zeldaring - on 12 July 2024