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Chrkeller said:
zeldaring said:

Nintendo hard was because you had to do repetitive shit like start all over, if you use save points and memorize the part you were stuck then you can easily beat them. souls is much harder with people being stuck on a boss for 3-7 hours depending on skill level. Still i'm talking to curl he hasn't even played most games considered to have the best combat since he mainly plays nintendo games. have you beaten GOW 2018 on GOW mode that shit was hard as hell especially if you wanted to beat the last valkyrie.

I've beaten GoW, haven't tried God mode, but that is optional.  Something like Zelda 2 wasn't optionally hard or MDK 2.  Those games were just hard as ****.  

Edit

And many old school games didn't have save points, lol.  Die in Zelda 2 and go back to start.  Most games didn't have check points.  

I have beaten zelda 2, a great game btw. My point  is that these games are hard because you have to start over and it was just tedious so most just gave up, it's not worth it do redo something that you already did get to part you were stuck and redo it again that's why save states bring new life to these games. they are not really hard by being fair it's just being cheap.