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Soundwave said:
zeldaring said:

What's mind boggling is why does spiderman 2 cost so much. It's not a massive open world game and the while the graphics look nice they are using lot of the same Map as spiderman 1 not even the best ps5 has to offer 

Because people expect to be paid when they know they have made a hit game (Spider-Man 1) the first time around. 

Say you have a studio, maybe the first time out you have a hit game you can get by with everyone being young and just happy to have a job. 

But once you hit pay dirt with a hit game ... guess what? 

Now everyone wants to be paid more and fairly so, they want to be paid the same as other high end studios. Or guess what? They now have that hit game on their resume and can just leave your studio and go elsewhere and easily get a job somewhere else because everyone will see on the resume "hey you worked on Spider-Man on PS4, that was a big hit". 

If I'm a top end artist who is insanely talented and I know my work in the previous game is part of the reason the game looks great, yes you are going to pay me more for a sequel when I see the previous game sold like 10 million copies+. That's not greed either, it's paying people their fair share, you want top end programmers, artists, etc., you have to pay to keep them. 

You want to keep talented teams like the ones that make the Spider-Man games together, you have to pay. Otherwise those people will leave and then there is no guarantee whatsoever that future games will have the same quality. 

Then they need to start using AI or get Korean talent cause they are pushing graphics and art to new levels. For reference spiderman ps4 cost 90 million to make being built from scratch, spider man 2 is using 70% the same map that's just insane