Pemalite said:
curl-6 said:
Given how aggressive Retro always are about achieving a flat 60fps, I can't see them going for RT reflections either if it would compromise performance. That said, the Prime games have always pushed detail and fidelity, so I'd be surprised if the inevitable Switch 2 version was a simple up-res; maybe they'd thrown in some nice ultra-sharp textures and boosted geometry and draw distance as well, sort of like we see with some cross-gen first party PS4/5 titles. |
Lots of room to move on the texture front, with the expected multiple increase in framebuffer storage.
They could add some lights to some of the weapon effects to influence the environments lighting considering they won't be limited by the Switch 1.0 hardware anymore.
But basically texture and resolution improvements is the most I would expect, which is more than what we got with most WiiU to Switch ports like Mario Kart 8, Breath of the Wild, Super Mario Bros U, Pikmin 3, Wonderful 101, Captain Toad and a heap of others.
Which is not a bad thing, cross-gen games tend to be fairly technically underwhelming on successors platform anyway... So better texturing and resolution will let the art pop anyway. |
Samus's beam does seem to cast dynamic lights in the current footage, which judging by its 900p nature (as counted by multiple sources) can be assumed to be Switch 1 capture.
But yeah there's definitely room for this to be expanded upon with a generational leap in processing power, same goes for texture quality.
I wouldn't expect it to be a next gen showcase as a game that has its roots in circa 2015 mobile hardware, but still, it's an impressive feat in engineering and art design considering what they've managed to squeeze from such meagre specs, and I expect it will have a lot more room to breathe on successor hardware where they can greatly boost resolution and possibly also texture fidelity.