By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Conina said:
Soundwave said:

You're flat out lying here. 

The overclock on Mariko produces way more than 5-15 fps boosts. It can double the frame rate and/or increase resolution, even though Switch games don't have resolution settings generally, we can see this in DOOM Eternal and other games (see again the video I posted) the resolution will increase in undocked mode because the game has dynamic resolution, so the game automatically sees it has performance overhead and increases the undocked resolution. It's not even specifically programmed to run at this higher resolution undocked, but the game does it automatically. 

I couldn't find a DOOM Eternal video in this whole thread.

So let's have a look at the DOOM 2016 video you posted a few pages ago:

At first he shows the game wih standard clocks and its 30 fps lock:

Then he overclocks the Switch (CPU +92%, GPU +30%, Memory +25%):

Then he increases the FPS target from 30 to 60 fps which results in a massive quality drop due to the dynamic resolution:

He even mentions the huge quality drop: "If you don't care about resolution, there you go. It can get very grainy and still drop below 60 fps" (while the fps counter on his screen falls below 40 fps):

"Would I play it docked like this? No, not really!"

Instead he recommends keeping the 30 fps lock and using the OC extra performance for the higher dynamic resolution... which can't be double because with 30 fps lock, the GPU is the bottleneck.

In handheld mode (with worse resolution, worse shaders, missing reflections) it is easier to keep 50 - 60 fps with hits in the upper 40s:

Last but not least, he mentions an OC battery life of 3 hours... ~ half the time due to overclocking:

https://reviews2go.home.blog/2019/08/13/nintendo-switch-v2-battery-revision-battery-life-chart/

Welp there goes his argument again  being thrown right out the window and destroyed using his own video lol.