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curl-6 said:

I really like the way this brings the open ended emergent gameplay that defined BOTW and TOTK to the 2D series. (And I use 2D basically to refer to the gameplay and to differentiate it from the "mainline/3D" entries I'm aware the graphics are 3D)

I also actually really like the Link's Awakening art style, so to see it return makes me happy.

This announcement really caught me off guard, I expected another remake, maybe of Link to the Past or Link Between Worlds, especially given how many remakes and remasters the first half of the year was filled with, so this was a wonderful pleasant surprise.

Bring on September!

They definitely took TotK building aspect into account to develop this game. It was the very first thing that came to my mind.

And I think this is a good ideia, using the creative aspect of modern day Zelda games together with the oldschool navigation puzzle focus of games like Link's Awakening, which the remake shares the same artstyle with this game, is pretty clever.

I really dislike the way Link and Zelda look in this style tho, it's really so, SO bland.

And I also agree with people wanting to know if there will be a more easy to access combat option, specially after some hours of gameplay and getting back to old parts of the map where you already have been to.

Anyway, really good concept, let's see how it turns out.