By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:
zeldaring said:

Heck you talking about at 30fps you get much better graphics but people just prefer 60fps it's the standard for perfomance now and people view 30fps as downgrade. If you look online not having 60fps option will get massive complaints for most gamers, sure they will take a 30fps game but it will be the biggest complaint now you hear about a game on current consoles. 

That's not what Cerny's point was, his point was historically in the past developers went for 30 fps and the highest graphics fidelity, that no longer happens and gamers are OK with it. 

Which is not far off from what I've been saying for developers for quite some time ... there's no need to bankrupt yourself or spend stupid amounts of time and money chasing the highest graphics fidelity. You're better off a game with a lower level of graphics fidelity which still looks good (like last gen games such as Horizon Forbidden Dawn and Miles Morales still look good enough), save yourself money, simply just crank your frame rate to 60+ and resolution to as high as it can go until they max out, doesn't take all that much. If there's still some power hanging out, you can then turn on ray tracing and then that's it those machines are easily maxed out even with lower fidelity games. And this way you can also have the possibility of porting to a wider variety of software and increasing sales on top of that. 

The type of game that Cerny is really kind of talking about with an outdated philosophy is Senua's Saga ... the "best looking game of this generation" is also the biggest flop of the year. But it follows the traditional way of Cerny's expected development cycle ... lock in at 30 fps and go for the highest possible visual fidelity.

Unfortunately for them that meant they ended up with a game that was only 5 hours long after about 5 years of development even with paper thin gameplay, they obviously spent most of their time/effort all on the graphics and now they have the best looking game on the market and also the biggest flop of the year. 

Senua's Saga HB2 is basically the "we're going for max graphics and gonna lock down at 30" philosophy in game form in the modern era. And we see the result. 

I think you don't understand inflation has sky rocketed and games are just costing more, Spiderman 2 had a 60fps option so it wasn't like it was pushing anything to its limits. Starfield was not expensive cause of its graphics it was cause of its ambition. Games are just more expensive to make now even games like last of us 2 and Forbidden West cost like 200 million and they started development way before inflation went crazy. It's not even about graphics. developers want the best everything in their games that's why it's costs to much they wanna make the next best game ever and sometimes they fail.