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Soundwave said:
zeldaring said:

I honestly don't think it's graphics that much,  for example  Industry experts speculate  TOTK it could range from $100 million to $150 million. That game engine ran on wiiu, Horizon forbidden has graphics better then spider man 2 and way more variety cost 200 million and is a much bigger game. gtav on 360/ps3 cost 200 million, i think marvel taxed them big time or they went over budget.

Time = money from a business POV as well though, it's not only budgets skyrocketing but the time to make these games is skyrocketing. 4 years is now like the low end dev cycle, 5-8 years standard, 10+ years entirely possible. 

If you're running any kind of office with employees you have to pay people every day of that period, with no return on that investment until the game releases and sells into the red. If you have a game that's taking like 10 years to develop, I can see why as a president you would be well not happy. 

I just don't see how we double/triple from here in a tenable way. What are we talking about, 500 million budgets being the normal budget with a 10 year dev cycle. The days of being able to make a fairly "epic" game in 2-3  years for maybe 20 million are long gone and have like 2-3 installments of an IP on one system seems to be dead outside of indies. 

No one knows the future hey i thought we would get every game at /1440/60fps on ps5 cause i thought graphics were good enough and thats all i really wanted but it looks like i'm gonna have to upgrade to a ps5 pro at some point. probably for GTA6, wilds and black myth wukong if they are great and can provide a much frame rate, but in the future they find way to make ray tracing godly and developers need much better hardware we could see huge strides in graphics.

Last edited by zeldaring - on 12 June 2024