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curl-6 said:
zeldaring said:

I really don't understand how it's showing. it's selling well but other 2d marios have sold much better, and it's really starting to fall of the charts. The main problem is it's thing is about being creative but many of the levels  feel like something made by small indie game they have the budget to take 2d mario into a whole new level, but they chose most likely a very small budget on it.

It's still in the top ten after 7 months after release and has sold as about as much in under 5 and a half months as NSMBUD sold in 4 years.

And it's not low budget at all; a huge amount of polish has gone into it and we know from Nintendo that they tested thousands of Wonder Flower ideas. Extensive prototyping and the level of refinement Wonder shows takes a lot of man-hours, and devs have to be paid for all that work. Development began in 2019, so it had at least four years of dev time.

lets see where it ends up but almost every major franchise has broken records on the switch while wonder won't even be the 4th best selling 2d mario. comparing NSMBU a port of a 5-6 year old game when it came out is not really fair.

As for the wonder seed most times they are super easy to find, with 25-35 seconds  simple gameplay, it's like saying the puzzles in mario are pushing new boundaries not really it's something made to be very simple and cute. 

Last edited by zeldaring - on 09 June 2024