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curl-6 said:
zeldaring said:

If a developer designed a whole game around one of these. mechanics it would be a a very mediocre game.  The whole game is built on being diverse  but that's what makes it a very good game other then that the game is extremely simple from what I played so far. Only one seed took me my 5 minutes to find and I really liked that I had to look for it. Where the flower gives a hint about this can't  support the both of us. The seed thing is way over done, get a seed and 25 seconds later, your done with level with very little skill required for 90% of levels, they could have just made it part lf the level, and really just basic level design.

There already are whole games designed around some of the wonder effects, like slow motion or playing in time to the music, good ones at that.

You're allowed to dislike it, nothing is going to appeal to absolutely everyone and I'm sorry you didn't enjoy it perhaps as much as some of us, but the claim that its (a) selling poorly and (b) that bad word of mouth is the cause don't really hold much water logically speaking.

I like the game it's fun and cute. mario and zelda will always hold a special place in my heart. Just saying it doesn't really do anything that pushes the genre forward and many games have the ability to slow time that doesn't mean much, you still need good level design, combat, and many other things to make a game good. Level design is extremely basic in wonder compared to many 2d platformers.