curl-6 said:
Software sales do not scale linearly with install base. I would disagree that Wonder doesn't push boundaries; nearly every single level has a new mechanic good enough to design an entire lesser game around, and there are dozens of levels. Very few games have as much creativity and diversity as Wonder. |
If a developer designed a whole game around one of these. mechanics it would be a a very mediocre game. The whole game is built on being diverse but that's what makes it a very good game other then that the game is extremely simple from what I played so far. Only one seed took me my 5 minutes to find and I really liked that I had to look for it. Where the flower gives a hint about this can't support the both of us. The seed thing is way over done, get a seed and 25 seconds later, your done with level with very little skill required for 90% of levels, they could have just made it part lf the level, and really just basic level design.