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curl-6 said:
zeldaring said:

It should also be noted that no 2d mario has had a user base near 135 million at release. 

Look the game is cute and fun but it's really not pushing the genre to new heights by any boundaries. 

Software sales do not scale linearly with install base.

I would disagree that Wonder doesn't push boundaries; nearly every single level has a new mechanic good enough to design an entire lesser game around, and there are dozens of levels. Very few games have as much creativity and diversity as Wonder.

If a developer designed a whole game around one of these. mechanics it would be a a very mediocre game.  The whole game is built on being diverse  but that's what makes it a very good game other then that the game is extremely simple from what I played so far. Only one seed took me my 5 minutes to find and I really liked that I had to look for it. Where the flower gives a hint about this can't  support the both of us. The seed thing is way over done, get a seed and 25 seconds later, your done with level with very little skill required for 90% of levels, they could have just made it part lf the level, and really just basic level design.