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At least, the pancake lenses affording a better range to see in the headset is already something miles ahead of what we had with the Quest 2. I played my brother's Quest 2 and going back to the Quest 3 felt like a totally different experience visually because of that.
Helps immensely that internal resolutions have been upgraded on most apps supporting the Q3 natively now.

Of course, the failure of the mixed reality features proves that they shouldn't have really banked on that feature to advertise an headset mostly used for VR experiences. The next iteration of the Q3 with the lack of said MR features and what else will bring down the cost to access and will hopefully bring the more casual side of the market.

In the meantime, their next headset the Quest 4 needs the eye tracking feature. I'm surprised about how that tech has matured and yet hasn't been employed other than any professional premium headsets mostly.



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