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Cobretti2 said:
Pemalite said:

Downloading a Terabytes worth of data is not a 5 minute job.

Soundwave said:

You should be able to keep your save files on the main storage.

Or via Cloud... If it wasn't hidden behind a pay wall.

Anecdotal evidence is only evidence for anecdotes.
In short... Your argument here is completely irrelevant.

The electrical charge stored in NAND's cells discharge over time. This is a blatant fact, we are beholden to the laws of Physics, your anecdote cannot erase this fundamental fact.

Factors that accelerate the issue are: How often it's used/recharged, current wear rate, temperature it's stored at, silicon quality, geometry transistor size and more.

There is a reason -why- data centers don't use NAND Flash to store data for archival purposes, it's extremely unreliable... Anyone who argues otherwise literally has no idea.

It's also the reason why consoles like the WiiU will brick themselves if you don't use them.
https://www.techpowerup.com/305736/long-term-nintendo-wii-u-owners-experiencing-bricked-systems

Soundwave said:

This isn't just an issue for Switch 2, for PS5/XBox most people are already not keeping all their games actually downloaded all at once on their internal storage. 

Playstation 5 and Xbox Series has the option of augmenting their storage with non-NAND options.

I was a PC gamer living in the digital-only world years before consoles went digital.

It's convenient having a wide-array of titles installed and updated and ready to play.

Again... I don't have the time nor care factor to install and update a title because I feel like playing it on a whim, that crap can take hours... I've literally turned my console off and jumped on my PC because of that inconvenience.

Soundwave said:

The important thing for Switch 2 is the main storage is large enough to handle any single kind of game, that way the publisher can port to the system and be assured a player if they really want to can play the digital only version of the game without needing an add-on SD Card or whatever. 

No. It's important to hold multiple large games. Not singular.

It's a portable device first and foremost, cellular data tends to be relatively expensive compared to other options, you aren't going to uninstall a 100GB+ game and download another 100GB+ game to play on the bus.

Not an issue if you can have both installed.

You haven't been paying attention then. PC has been getting Switch exclusives... And sometimes even before release date on Switch.
Legalities are a little bit meh, but they are available.. And run and look better.

LegitHyperbole said:

I never realised it took more graphics power. Maybe they can personalise the screen to look similar like some TV's that have that fake HDR dynamic preset, have to assume they'll use OLED also. 

It does. It's why Microsoft increased the clockrates on the Xbox One S over the base Xbox One.

Honestly, I am okay with Ampere, it's capable with the features like Ray Tracing.
I just want more Ram to let the current hypothetical ampere-based GPU breathe.

And going Ampere would certainly be a cost-cutting measure as it's not the latest and greatest nVidia has to offer, so Nintendo likely got a good deal on the SoC's.

Now I am scare to turn on my Wii U. it's a shame that they built something so poorly design.

Sadly switch games can only be copied to SD and not from SD to HDD for col storage. Even if you do find a way to clone say the SD card and store on PC, it seems like that game data is tied to you console anyway, so a new switch wouldn't even play the data.

It's actually making me want to now start considering buying a high end PC and emulating consoles. 

Emulation shocking works well.  Not sure how high end it needs to be.  



i7-13700k

Vengeance 32 gb

RTX 4090 Ventus 3x E OC

Switch OLED