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JRPGfan said:
Soundwave said:

5 hour game in 4 years is still not great though I believe they've said they did a pre-production in the year prior to that too. 

Unfortunately for them I don't think Unreal Engine 5 graphics is really something the general audience cares much about (same with the Aveum guys). 

80 people dev team isn't that small either, crazy how that used to represent a massive team, but it isn't anymore, the behind the scenes stuff to me kinda indicates they had at least a decent budget. They were making movie quality costumes physically for example to scan into the game for characters, massive amounts of mo-cap, and stuff like that. It is financed by Microsoft after all. 

I think it was rumored to have cost less than $50m to develope.
The fist game apparently cost less than $10m.

Also this is their first project on unreal engine 5.... it takes time for devs to get comfortable with new stuff.
If they did another installment now on UE5, it would probably go smoother.

I have doubts on that budget number, but 50 million for a 5 hour game that is not heavy on gameplay, isn't actually that great either. 

I hope Microsoft does not kill this studio if the sales are as bad as they look, like they did with Tango Gameworks. I don't think this is going to match even HiFi Rush sales based on Steam metrics. This thing is a bomb commercially, which then also asks the question, why aren't people showing up to buy games like this? Aveum, Avatar, Alan Wake II are also other notable games in this disturbing trend, high end graphics ... underwhelming sales.

Like the "lets cheat the budget thing and make a $200 million dollar game for less by making it only 5-10 hours" doesn't seem to work either. Gamers see right through that and aren't supporting these games. 

Last edited by Soundwave - on 25 May 2024