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Soundwave said:
curl-6 said:

30fps vs 60fps makes the biggest difference I'd say; running UE5's more demanding features like Nanite and Lumen at 60fps seems to ask a bit too much from current consoles.

Hellblade II was made by a relatively small team by industry standards, this isn't an AAA game, more of an AA project just with AAA graphics.

Also, it didn't take 7 years; production started in 2020 so it took 4 years.

5 hour game in 4 years is still not great though I believe they've said they did a pre-production in the year prior to that too. 

Unfortunately for them I don't think Unreal Engine 5 graphics is really something the general audience cares much about (same with the Aveum guys). 

80 people dev team isn't that small either, crazy how that used to represent a massive team, but it isn't anymore, the behind the scenes stuff to me kinda indicates they had at least a decent budget. They were making movie quality costumes physically for example to scan into the game for characters, massive amounts of mo-cap, and stuff like that. It is financed by Microsoft after all. 

80 is small by today's standards, most big games these days include several hundred, even thousands of people for games like Call of Duty, GTA, RDR, etc.

And you're kinda getting off topic; this is a thread about the game's graphical performance, not its sales or financials.

Last edited by curl-6 - on 24 May 2024