This game looks like it's headed to be a massive bomb, Steam numbers are dismal, another one of these situations where despite nice tech performance people aren't showing up.
It's a short/small game which is likely the only way they were able to focus strictly on visuals, by having almost no scope. Hopefully they didn't spend too much money on it, but they will probably did spend some bucks. I hope no one gets laid off because of this but we know how big publishers are operating these days and it isn't pretty.
That other "hyped" Unreal Engine 5 game, Immortals of Aveum also bombed, doesn't look like "Unreal Engine 5" graphics is a prompting people to actually buy these games, not even on PC. 40 people were laid off from this studio after the game released and bombed.
If you have to make epic 25-45 hour games with that fidelity or get a Marvel license to get any attention for gamers, well your budget is going to skyrocket, so then you "cheat" by making a small 5-10 hour game but the general market is not giving you the time of day. It's gonna putting publishers into a bind.
Last edited by Soundwave - on 24 May 2024