Soundwave said:
I know it's AI, it's not AI development as in something that reduces development cost so you have no point. You can't use 640x480 textures and have the DLSS magically give you 4K textures in the final image. Otherwise DLSS games would be shipping now with like GameCube era textures, they obviously do not do that. That would be great if it actually functioned that way because the Switch 2 would have a monstrous advantage then. |
Correct. So let us say I want my game at 1080p, but the system can't handle it. So I hire a team to redo the texture/assets in order for me to hit my target resolution. Or I don't hire a team, keep the assets the same, and have AI get me "1080p."
Dude, it isn't that complicated. It really isn't.
Instead of having a team handling detailed lighting, I use RT AI to produce superb lighting via RT cores.
AI is already here. AI is already having an impact. AI will continue to assist in development. Voice acting AI is being development. NPC AI creation is being development. In 5 years, it will be leveraged all over the industry.
Thinking otherwise shows a disconnect from reality.
But I really would prefer to play paper mario than argue with someone who is disconnected to the point where he thinks graphics will be capped. That is one of the silliest positions I have ever heard.