Chrkeller said:
Soundwave said:
Actually I don't even think that's how DLSS works. You still need high res assets, you can't just use low res assets and have DLSS make you a high res image, it needs to know what the high resolution image looks like to output an image that looks similar.
You're out of your element on this one, AI assisted ray tracing is not even in its infancy right now and I think you don't have much of a clue about what ray/path tracing actually is to begin with.
For Final Fantasy none of these things are really relevant to their development costs today or even 2-3 years from now. There's no magic AI button coming that's going to let them make a FF game that looks 2x as good as FF7 Rebirth for less money or the same money. That's ridiculous and it's not happening.
If they want to go higher in graphics they're going to have spend a lot more, just like Sony/Insomniac had to when going from Spider-Man Miles Morales to Spider-Man 2 (which honestly I don't think even that looks like a proper full generation leap).
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NVIDIA DLSS (Deep Learning Super Sampling) is a neural graphics technology that multiplies performance using AI to create entirely new frames and display higher resolution through image reconstruction—all while delivering best-in-class image quality and responsiveness.
take it up with NVIDIA.... it is AI, full stop.
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I know it's AI, it's not AI development as in something that reduces development cost so you have no point. You can't use 640x480 textures and have the DLSS magically give you 4K textures in the final image. Otherwise DLSS games would be shipping now with like GameCube era textures, they obviously do not do that. That would be great if it actually functioned that way because the Switch 2 would have a monstrous advantage then.