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Chrkeller said:
Soundwave said:

720p native on a small screen I still think is waste of resources. You have DLSS, use it. 720p should be for docked mode. Even 1080p native I think is a waste of time unless you have a game that is extremely easy for the system to run.

FF7 Rebirth is 4K/30 on the PS5 ... Square-Enix can just cap it there and make future games (FF17, FF7 Remake Part III, Kingdom Hearts 4) from that which will scale fine to Switch 2.


They can't realistically think that going *higher* in graphics is feasible at this point ... for what? You're not getting any extra sales that way if 16/7 Rebirth/Forspoken already didn't give you any growth (but decline actually). You're not going to match GTAVI unless you are willing to go into probably $400+ million spend ... that's ridiculous. That whole path way has no future for Square-Enix, frankly for no Japanese 3rd party really.

Even if you can build the FF series back from where it is now (looks like FF16 and 7Remake are struggling to get to 5 mill) to a healthier say 8 million with Switch 2 + PC + XBox, like I'm sorry but 8 mill isn't going to support $300 million dollar+ budgets (before any marketing is factored to boot). 

We will have to simply agree to disagree.  Graphics are not going to be capped.  It just isn't how gaming works.  RE9 will be the best looking RE to date.  FF17 will be the best looking FF game to date, etc, etc, etc.  Graphics are not going to stop.  

The "cap" is fairly evident already, MH6 looks barely better than World. Street Fighter VI doesn't look a full generation better than V. They can make games look "better" by making smarter use of art style, but huge generational leaps forward for franchises that are not even selling 10 million copies? Ain't happening. Games don't magically make themselves and won't for a quite a long time. 

They can continue to use the FF7 Rebirth engine and make other games from that. 

But I doubt you are going to see anything from Square-Enix that is a massive leap beyond that any time soon. They don't have the sales to support a $300+ million dollar budget. 

Those types of "top end" visual showcase games are going to become the domain of a small handful of mostly Western studios that have massive funding behind them and probably things like a Marvel or Harry Potter license IP attached to them. For Square-Enix, you can't actually be going *backwards* in sales and think you are going forwards in your budget spend, not realistic at all.