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IcaroRibeiro said:
curl-6 said:

Hogwarts on Switch made up a substantial portion of sales, more than half some weeks on the UK charts:

https://www.nintendolife.com/news/2024/02/uk-charts-top-three-receive-another-shake-up-but-mario-stands-firm (53% this Feb)

Hogwarts had the third biggest launch of a Switch game in 2023 behind only Mario and Zelda:

https://www.reddit.com/r/NintendoSwitch/comments/17zuk8t/christopher_dring_a_huge_surge_in_sales_of/

As for FF7, it would almost certainly do more than 300-400k. Nintendo has cultivated an audience that loves JRPGs.

If half of the console sales are from Switch I will give a 25% to 35% split on post launch sales, as we nee to account for PC sales as well not included on UK charts 

The game sold 22 million in 2023, with 2 million copies from Christmas. I guess it was sitting on 19 million before Switch release and has ever since moved additional 5 million 

With a 25% to 35% total for those 5 million for Switch means Switch version sits between 1.25 million copies and 1.75 million copies. Read: Between 6 and 8% of its total sales, which was what I asked in my post

I don't believe a late port with very downgrade graphics will past anywhere over the 10% total sales on Switch 2 hence why don't think Rebirth will sell anything more than sub-400k copies but alas, we have to wait and see 

Point is, 400k may be enough to cover development costs and make a bit of profit but not to salvage the game and even less so to cover the free money and marketing Sony used to give to Square

The latest numbers for Hogwarts are from January, at which point the Switch version had only been out for less than two and half months vs a year for the PS5/XBS versions; hardly a fair comparison. It's off to a strong start with the third biggest Switch opening of 2023 and has shown good legs since. It's much too early to call its lifetime share of sales.

FF7 on Switch 2 would almost certainly be a million plus seller, most of which would be pure profit as porting is vastly cheaper than actually making a game. For a game that's failing to meet its sales projections, that's a much needed boost.

Last edited by curl-6 - on 23 May 2024