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zeldaring said:
Soundwave said:

Why are you clinging to Dragon's Dogma as if that means anything, it's not even the same team or even a related franchise to Monster Hunter, and DD likely has nothing to do with actual technical capability, it's just a poorly coded game, plain and simple. Don't tell me it's doing anything revolutionary with its CPU usage, it's just optimized poorly probably in part because Capcom didn't give it big enough of a budget (it's a B/C-tier franchise), there's no big mystery going on there. 

The MH Wilds decision has nothing to do with CPUs or GPUs and likely has everything to do with 8 million people on Switch buying MH Rise. That sold way too well for a spin-off, when a spin-off sells as well as any of the other mainline home console versions, well people in the business department start asking questions like "why the fuck is XBox our second console again?". It's clear there's a massive MH fanbase on Switch. For your sake, MH Rise on Switch needed to sell like only 2-2.5 million copies max. It destroyed that and sold like a main line entry as well as World did on PS4. 

I like how you ignore that world looks like a switch game but runs like crap on ps4.

World runs fine on a Steam Deck, Wilds will be fine on Switch 2 and they'll sell millions more because they did that. Wilds and World aren't a world (no pun intended) apart visually. MH audience has never really been a graphics obsessed audience anyway, we're talking about an IP that exploded in popularity on the PSP and then went to the Wii and then 3DS and even on PS4/PC/XB1 I don't think it was like top of the heap graphically. 

Looks like Capcom did their one big jump to HD graphics and they're happy enough with that and opted to not do another big jump visually (because doing so would cost a lot more money for at best the same amount of sales). 

PS4 tier graphics are more than good enough to that MH audience, they don't need any more, smart call on Capcom's part to make a design choice that will probably sell them several million more copies (having a Switch 2 version) rather than increasing the visual fidelity and budget by 2x-3x extra but getting 0 extra sales for doing so (stupid).

That's the template all Japanese devs should embrace frankly. You're never going to beat the GTAVI's in graphics fidelity going forward, that's a dead end, it's over. Square-Enix was sorta trying to stay in that race, but it's over for them now too, not only did all of Forspoken, FF16, FF7 Rebirth underperform or flop, that big budget Avengers game they were making also tanked. The Switch 2 should be able to accommodate basically all these Japanese devs with the games they're making now, just going to have to make some smarter design choices and here and there, it's not like you can't still make larger scope games. 

Last edited by Soundwave - on 20 May 2024