zeldaring said:
Obviously we said switch is more powerful then then 360/wiiu/ps3 but it's more like wiiu pro and that's why we say it's games just didn't look like they belonged in the ps4 generation graphically. When you look at the things like last of us 2, gow of war, red dead 2, and many other it's looks like a different generation of hardware. |
I honestly don't feel Switch fits neatly into either the PS3/360 or PS4/XBO generation graphically; it's kind of this weird middle ground.
Chrkeller said:
I don't think porting anything is impossible (within reason). It is always a matter of time, money and sacrifice. The problem with Rebirth for the S2 is file size. It is just under 150 gb. Square doesn't strike as willing to pay for large carts... and who wants to download something that takes up 70% of the storage? File size is a big question for me on the S2. 256 gb is low, my rig is 4 TB. The open world sections of Rebirth I think would tear the S2's bandwidth apart. So I don't think a straight port would be possible. It would need additional sacrifices to textures and lighting. Rebirth was built for 16 gb ram and 448 gb/s. Going to 12 gb and 112 gb/s is possible but isn't a straight port. As for silky smooth games, I nominate Crack in Time on the ps3. The game is stunning. |
File size can be drastically reduced in porting; Sniper Elite 4 on PS4 is 35GB, not on Switch it's just 6GB, 1/6th as much while retaining quite good quality.
In terms of bandwidth, that's what settings reductions are for, same as how PS4 to Switch ports like Witcher 3 or Doom Eternal got down from 176GB/s to 25GB/s.