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zeldaring said:
curl-6 said:

You really don't need to sacrifice performance to get modern rendering methods on Switch; PBR for example is used in games like Metroid Prime Remastered, Alien Isolation, and FAST RMX which perform very well.

Xbox and PS2 are the same generation, but then Wii and PS3 are the same generation too, despite Wii being in the same graphical ballpark as Xbox and Gamecube. Generations aren't really defined by graphical capability any more.

Pbr was also done on ps3 remember me did it.

PBR featured in a very small number of late PS3 games which didn't perform particularly well, and in Remember Me's case had a partial implementation. Don't get me wrong, it's very impressive stuff for the hardware, it's just that older consoles aren't as well suited for it as newer systems like Switch and PS4.

PBR became a standard in gaming with PS4/XBO with their much more modern hardware, and Switch as an even newer design with big leaps in efficiency and architecture over PS3 is better suited to handling this standard, as we can see in its games.