zeldaring said:
Resident evil village and Resident evil 4 are ps4 games and not open world, and those games were a pretty bad showing for iphone and iPad with how low the settings were.Even ps5 struggles with dragon dogma2 like I said it depends how ambitious the Wilds is and it looks like to me that it will be very ambitious |
Dragon Dogma 2 is just poorly optimized, the Monster Hunter teams are completely different from that team and most of those folks started off making MH games on the PSP or 3DS, so they're not going to have an issue with Switch 2.
Wilds looks extremely mediocre visually if you really want to put it against high end, there are better looking PS4 games.
8 million copies of Monster Hunter Rise sealed the deal, people don't understand 8 million copies is a shit ton of money. 8 million x 25 dollar take home cut after licensing fees/retail/etc. is like 200 million dollars. If a company like even Rockstar could some how sell 8 million copies of GTAVI on Dreamcast, they'd make a Dreamcast version, no matter what they had to do to get the game running on the system, lol. That's too much money to turn down.
I think that's all that's going on here, no big mystery, MH Wilds is designed so that Capcom can put it on the Switch 2 because they know they will sell millions more by doing that and that's the end of discussion on that. Business comes first. Rise on Switch sold basically the same amount as World on PS4 ... so there is no singular lead console for MH, both PS4 and Switch have a claim to it, so the easy solution is just to make yourself more money and release the next main line game on both of those systems.
Wilds should have a good chance at topping Monster Hunter World in sales because Switch 2 will bring several million extra sales to the table especially from Japan where people like to play MH portably going back to the days of the PSP. Sure as heck beats the freaking XBox as your secondary console, XBox isn't doing shit for Capcom.
Last edited by Soundwave - on 17 May 2024