zeldaring said:
Chrkeller said:
It will hit the S2. Scalable engines have existed for over a decade. RE4 runs a gtx 1050 ti all the way to a rtx 4090. Only think that changes are the settings, which there are over a dozen parameters (e.g., way more than just resolution). So everyone wins. Weak hardware can run RE4 while high end gpus make the same game look stunning.
Depends on the details. RT, lighting, fps, particles and volumetric take a ton of power, especially RT. Power isn't linear, some settings will crush weaker hardware while other settings don't require much.
Games being scalable and multiplatform means we all win, and this is wholly expected. PC has been doing this for 20 years. Square was absurdly behind and are now just catching up.
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Dragon dogma 2 doesn't run on steam deck that game is too cpu heavy.
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Apologies, but you must be mistaken. We've been assured Japanese developers don't push fidelity. Please correct your post to the pre-assigned talking points.
Edit
Joking aside you aren't kidding. RE4 recommended gpu was 1070, DD2 is 2080. That is a sizeable jump, the 2080 is about 60% more powerful. The minimum for DD2 is a 1070, which is the recommended for RE4. I bet RE9 is going to be a heck of a jump in fidelity. So much for Japanese developers not pushing graphics. Clearly that isn't the case.
Last edited by Chrkeller - on 16 May 2024