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Chrkeller said:
Soundwave said:

Yeah and look at Wilds (Monster Hunter 6) ... it has mediocre graphics.

These Japanese devs aren't looking to push the envelope, probably Switch 2 is a factor in that, Capcom knows full well if they have a S2 version of Wilds they stand to sell 5-8 million copies. At even $30 profit per copy, that's what? $150 million dollars on the low end right there. Well a whole lot of things start to make sense all of the sudden. 

4K for PS5 and scale that down for Switch 2 dramatically in resolution to start with I think is going to be a popular set up for a lot of Japanese developers. 

Agree to disagree.  Time will tell.

I mean we can all see MH Wilds graphics right now, you're going to tell me with a straight face that looks like a game that's really pushing the PS5? There are better looking PS4 games. 

People forget these Japanese companies are not that large, they're not huge conglomerates, the market cap of Capcom and Square-Enix and Sega and Konami's game divisions game combined doesn't even come close to like Activision. 

The only way things like ever increasing budgets for Final Fantasy were ever going to work was if the games were seeing large growth in sales ... and we see that's obviously not happening. 

When Capcom is not really willing to push the envelope even for a sequel to a game that sold like 20+ million copies, it says what Square-Enix was trying to do was all the more insane. I don't think Rebirth as is is going to even sell more than 5 million copies even with a PC port, 7 million for Remake combined on three platforms (PS4, PC, PS5) already was a "uh oh". This is one the most hyped games ever that launched right as COVID lockdowns were setting in and had a large PS4 userbase and that's all it could get to ... that's honestly really poor performance.