Chrkeller said:
Soundwave said:
Square-Enix is because they've pretty much stated their games are coming to Nintendo systems.
You can see this in other Japanese games too ... Monster Hunter Wilds has relatively mediocre graphics I would say, there are better looking PS4 games, but I think that's intentional. They want a Switch 2 version so they didn't go too crazy on the fidelity because they know a S2 port is going to sell 5-8 million copies easy for them. We basically know from reliable leakers that Persona 6 will be on Switch 2. A lot of the big Japanese franchises this time around I think are going S2, these devs don't have the money to go higher in graphics fidelity and they don't want to miss out on that S2 money.
Business is the focus, budgets are the focus, all these companies are getting business suits taking over now who are hyper sensitive to budgeting and wanting to expand their audience (which was an inevitable side effect of rising budgets). That's good for Nintendo, maybe not so good for people who want the industry to forever stay stuck in the 2000s.
Square-Enix was really the Japanese beacon for the whole "ignore Nintendo, chase graphics fidelity, stay exclusive to Playstation", if they are now going running back to Nintendo, that's a wrap for other Japanese devs too. They were the whole foundation holding up that dated 90s/2000s way of thinking in Japan, now even they have bailed out.
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Monster Hunter World, best-selling in the series, says "hi."
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Yeah and look at Wilds (Monster Hunter 6) ... it has mediocre graphics.
These Japanese devs aren't looking to push the envelope, probably Switch 2 is a factor in that, Capcom knows full well if they have a S2 version of Wilds they stand to sell 5-8 million copies. At even $30 profit per copy, that's what? $150 million dollars on the low end right there. Well a whole lot of things start to make sense all of the sudden.
4K for PS5 and scale that down for Switch 2 dramatically in resolution to start with I think is going to be a popular set up for a lot of Japanese developers. You can bring a PS5 to its knees by forcing it to native render at 4K and if there was anything even left over power wise, just flip on low level ray tracing and boom ... good night PS5, you'll be lucky if your frame rate can even hold in the low 20s.