Chrkeller said:
Soundwave said:
Graphics mode is 4K 30 fps on the PS5 for FF7 Rebirth.
If they reuse this same engine, which I think they will have to for FF17, absolutely that's a huge disparity. 1/3.7th the bandwidth is not a huge disparity when one system has to render 4K and the other one is doing even 720p, that's 9x more pixels the PS5 has to render with only 3.7x more bandwidth and Nvidia has tile based rendering which requires less bandwidth to begin with than AMD GPUs on top of that.
FF7 Rebirth is basically the engine I think they're stuck with, they're not selling enough games to justify going higher than that, Rebirth as is probably still cost a pretty penny even as is, I would say probably north of $150 million.
They can reuse that engine for 17 and Remake Part III and probably get a decent Switch 2 version along with a version that still looks fine on PS5 at 4K/30, lower res/60.
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Want to make a wager? I'll wager FF17 is absolutely not rendering 4k on the ps5. Probably the ps5 pro, but not base. You up for it? $100 steam gift card?
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We're looking at FF7 Rebirth, it does run at 4K/30 fps. Why would they go out and make a new engine above that when their last three big budget games have had poor returns and they're specifically talking about wanting their top content on Nintendo platforms?
They can just continue to use that engine and probably it is scalable to the Switch 2 which is why they are saying their top end HD games are going to be on Nintendo platforms going forward.