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Radek said:
Soundwave said:

Graphics mode is 4K 30 fps on the PS5 for FF7 Rebirth. 

If they reuse this same engine, which I think they will have to for FF17, absolutely that's a huge disparity. 1/3.7th the bandwidth is not a huge disparity when one system has to render 4K and the other one is doing even 720p, that's 9x more pixels the PS5 has to render with only 3.7x more bandwidth and Nvidia has tile based rendering which requires less bandwidth to begin with than AMD GPUs on top of that. 

FF7 Rebirth is basically the engine I think they're stuck with, they're not selling enough games to justify going higher than that, Rebirth as is probably still cost a pretty penny even as is, I would say probably north of $150 million. 

Demon's Souls remake is native 4K in Quality mode as well, same goes for TLOU 2 and Uncharted 4 which looks extra sharp.

Yes but we are talking Final Fantasy. 

The engine they have now, the most recent game is FF7 Rebirth, its graphics mode is 30 fps, 4K resolution. 

And most people say it is a very nice looking game, not ground breaking but still looks nice. Well at 4k, even 720p docked (DLSS up to 1440p) for Switch 2, that is 9x more pixels, the PS5 doesn't have 9x more bandwidth or almost definitely not 9x the teraflop performance. 

I wouldn't even use 720p for undocked mode for Switch 2, it's not going to make enough of a difference on a 8 inch screen for most people to care. Go even lower to 540p I would say. You have DLSS, use it to the max.

They basically have all but said their main games going forward will be on Nintendo platforms, so for people who want to whine about that, it's basically "tough shit" at this point. If that bothers you so much maybe you should have stepped up and bought FF7 Rebirth and 16 on the PS5, because not enough people did and now they're going running to Nintendo and a reality check on the budget/scope of their games is probably coming with a cap on how high that will go. I wouldn't be expecting a Final Fantasy game with a $200 or $250 million dollar budget like Spider-Man 2 has anytime soon. 

Your budget isn't magically going to rise when your last two very expensive projects (really three if you factor in Forspoken bombed like nobody's business) have failed to meet sales expectations. 

Missing sales targets has repercussions, too many people don't understand this is a business first and foremost and not a hobby club for their personal gaming fetishes. 

Last edited by Soundwave - on 15 May 2024